[Twisted-Python] jfi: twisted pygame :)
Paul Boehm
typo at soniq.net
Wed Oct 9 19:48:41 MDT 2002
On Wed, Oct 09, 2002 at 05:36:42PM -0700, Brian Warner wrote:
> Cool! Could I persuade you to post a simple example of how you integrated the
> event loops? I'm just starting to get into pygame; it would make multiplayer
> stuff a lot easier if I could use twisted at the same time.
sure,
while it still needs lot of refining, this is a start:
# MyGame embedded in Twisted
from pygame import time
from twisted.internet import reactor
import mygame
class PygameTimer:
def __init__(self, game):
self.clock = time.Clock()
self.game = game
self.update()
def update(self):
self.clock.tick()
self.ms = self.clock.get_rawtime()
framespeed = (1.0/100.0) * 1000
lastspeed = self.ms
next = framespeed - lastspeed
print "framespeed", framespeed, "ms", self.ms, "next", next, "fps", self.clock.get_fps()
self.game.iterate()
if self.game.want_quit:
self.game.cleanup()
reactor.stop()
else:
reactor.callLater(next/1000.0*2.0, self.update)
if __name__ == "__main__":
pt = PygameTimer(mygame.Game())
reactor.run()
More information about the Twisted-Python
mailing list