Introduction
On a network, one can think of any given connection as a long wire,
stretched between two points. Lots of stuff can happen along the length of
that wire - routers, switches, network address translation, and so on, but
that is usually invisible to the application passing data across it.
Twisted strives to make the nature of the "wire" as transparent as
possible, with highly abstract interfaces for passing and receiving data,
such as ITransport
and IProtocol
.
However, the application can't be completely ignorant of the wire. In particular, it must do something to start the connection, and to do so, it must identify the end points of the wire. There are different names for the roles of each end point - "initiator" and "responder", "connector" and "listener", or "client" and "server" - but the common theme is that one side of the connection waits around for someone to connect to it, and the other side does the connecting.
In Twisted 10.1, several new interfaces were introduced to describe
each of these roles for stream-oriented connections: IStreamServerEndpoint
and IStreamClientEndpoint
.
The word "stream", in this case, refers to endpoints which treat a
connection as a continuous stream of bytes, rather than a sequence of
discrete datagrams: TCP is a "stream" protocol whereas UDP is a "datagram"
protocol.
Constructing and Using Endpoints
In both Writing Servers and Writing Clients, we covered basic usage of
endpoints; you construct an appropriate type of server or client endpoint,
and then call listen
(for servers) or connect
(for clients).
In both of those tutorials, we constructed specific types of
endpoints directly. However, in most programs, you will want to allow the
user to specify where to listen or connect, in a way which will allow the
user to request different strategies, without having to adjust your
program. In order to allow this, you should use clientFromString
or serverFromString
.
There's Not Much To It
Each type of endpoint is just an interface with a single method that
takes an argument. serverEndpoint.listen(factory)
will start
listening on that endpoint with your protocol factory, and
clientEndpoint.connect(factory)
will start a single connection
attempt. Each of these APIs returns a value, though, which can be important.
However, if you are not already, you should be very
familiar with Deferreds, as they are returned by
both connect
and listen
methods, to indicate when
the connection has connected or the listening port is up and running.
Servers and Stopping
IStreamServerEndpoint.listen
returns a Deferred
that fires with an IListeningPort
.
Note that this deferred may errback. The most common cause of such an error
would be that another program is already using the requested port number,
but the exact cause may vary depending on what type of endpoint you are
listening on. If you receive such an error, it means that your application
is not actually listening, and will not receive any incoming connections.
It's important to somehow alert an administrator of your server, in this
case, especially if you only have one listening port!
Note also that once this has succeeded, it will continue listening
forever. If you need to stop listening for some reason, in
response to anything other than a full server shutdown (reactor.stop
and / or twistd
will usually handle that case for you), make
sure you keep a reference around to that listening port object so you can
call IListeningPort.stopListening
on it. Finally, keep in mind that stopListening
itself returns
a Deferred
, and the port may not have fully stopped listening
until that Deferred
has fired.
Most server applications will not need to worry about these details.
One example of a case where you would need to be concerned with all of
these events would be an implementation of a protocol like non-PASV
FTP, where new listening ports need to be bound for the lifetime of a
particular action, then disposed of.
Clients and Cancelling
IStreamClientEndpoint.connect
will connect your protocol factory to a new outgoing connection attempt. It
returns a Deferred
which fires with the IProtocol
returned from the factory's buildProtocol
method.
Connection attempts may fail, and so that Deferred
may also errback. If it does so,
you will have to try again; your protocol won't be constructed, and no further
attempts will be made.
Connection attempts may also take a long time, and your users may
become bored and wander off. If this happens, and your code decides, for
whatever reason, that you've been waiting for the connection too long, you
can call Deferred.cancel
on the Deferred
returned from connect
, and the
underlying machinery should give up on the connection. This should cause the
Deferred
to errback, usually with CancelledError
; although you should
consult the documentation for your particular endpoint type to see if it may do
something different.
Although some endpoint types may imply a built-in timeout, the interface does not guarantee one. If you don't have any way for the application to cancel a wayward connection attempt, the attempt may just keep waiting forever. For example, a very simple 30-second timeout could be implemented like this:
1 2
attempt = myEndpoint.connect(myFactory) reactor.callLater(30, attempt.cancel)
Maximizing the Return on your Endpoint Investment
Directly constructing an endpoint in your application is rarely the best option, because it ties your application to a particular type of transport. The strength of the endpoints API is in separating the construction of the endpoint (figuring out where to connect or listen) and its activation (actually connecting or listening).
If you are implementing a library that needs to listen for connections or make outgoing connections, when possible, you should write your code to accept client and server endpoints as parameters to functions or to your objects' constructors. That way, application code that calls your library can provide whatever endpoints are appropriate.
If you are writing an application and you need to construct
endpoints yourself, you can allow users to specify arbitrary endpoints
described by a string using the clientFromString
and serverFromString
APIs. Since these APIs just take a string, they provide flexibility: if
Twisted adds support for new types of endpoints (for example, IPv6
endpoints, or WebSocket endpoints), your application will automatically be
able to take advantage of them with no changes to its code.
Endpoints Aren't Always the Answer
For many use-cases, especially the common case of a twistd
plugin which runs a long-running server that just binds a simple port, you
might not want to use the endpoints APIs directly. Instead, you may want to
construct an IService
, using strports.service
, which will fit
neatly into the required structure of the twistd
plugin API . This doesn't give your application much control - the port
starts listening at startup and stops listening at shutdown - but it does
provide the same flexibility in terms of what type of server endpoint your
application will support.
It is, however, almost always preferable to use an endpoint rather
than calling a lower-level APIs like connectTCP
, listenTCP
,
etc, directly. By accepting an arbitrary endpoint rather than requiring a
specific reactor interface, you leave your application open to lots of
interesting transport-layer extensibility for the future.