[Divunal-devel] okay, it's not so bad...

Glyph Lefkowitz glyph@twistedmatrix.com
Fri, 7 Jan 2000 09:51:53 -0500 (EST)


divunal-devel@twistedmatrix.com == divunal-devel@divunal.com =)

Anyway, if you want to fix this, don't go poking around in Erase -- you
want to look at Player.java:399 and Sentence.java:348 ... those places are
probably doing something to the player's location room that it finds
unpleasant.

(I'm not really sure what.)

Also dispose() might yield something interesting.

----
The Tao is like a glob pattern:             It is masked but always present.
used but never used up.                     I don't know who built to it.
It is like the extern void:                 It came before the first kernel.
filled with infinite possibilities.         [glyph@twistedmatrix.com]

On Fri, 7 Jan 2000, Sen Rikyu wrote:

> okay, well, it didn't actually break all of reality, but things still got
> pretty weird....i'll poke around in erase, but i just thought i'd let you
> all know....
> 
> 
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