[Divunal-devel] okay, it's not so bad...
Glyph Lefkowitz
glyph@twistedmatrix.com
Fri, 7 Jan 2000 09:51:53 -0500 (EST)
divunal-devel@twistedmatrix.com == divunal-devel@divunal.com =)
Anyway, if you want to fix this, don't go poking around in Erase -- you
want to look at Player.java:399 and Sentence.java:348 ... those places are
probably doing something to the player's location room that it finds
unpleasant.
(I'm not really sure what.)
Also dispose() might yield something interesting.
----
The Tao is like a glob pattern: It is masked but always present.
used but never used up. I don't know who built to it.
It is like the extern void: It came before the first kernel.
filled with infinite possibilities. [glyph@twistedmatrix.com]
On Fri, 7 Jan 2000, Sen Rikyu wrote:
> okay, well, it didn't actually break all of reality, but things still got
> pretty weird....i'll poke around in erase, but i just thought i'd let you
> all know....
>
>
> _______________________________________________
> Divunal-devel maillist - Divunal-devel@twistedmatrix.com
> http://www.twistedmatrix.com/mailman/listinfo/divunal-devel
>