[Twisted-Python] How to accept connections faster
Mike C. Fletcher
mcfletch at rogers.com
Wed Mar 16 03:41:43 MST 2005
Danny, Twisted is an asynchronous system. You *cannot* use that kind of
blocking delay tactic in Twisted without totally destroying Twisted's
functionality:
> for i in range(10000000):
> pass
> print "Looping done."
> self.transport.loseConnection()
>
should have been something like:
def closeInABit( ):
self.transport.loseConnection()
reactor.callLater( 2, closeInABit ) # call after 2 seconds
You'll want to read up on asynchronous programming (e.g. on the Twisted
web site) to get a feel for how this model of programming networked apps
works.
Good luck,
Mike
Sinang, Danny wrote:
> Hello.
>
> I ran the (Twisted) server code below and it accepts a client socket
> connection every 1.3 seconds. The equivalent Synchronous socket code
> accepts one every 2 seconds.
>
> Can anyone here suggest any code improvements for my Twisted server to
> accept connections faster ?
>
> I've include the Synchronous socket server code and the client
> generator code below as well.
>
...
________________________________________________
Mike C. Fletcher
Designer, VR Plumber, Coder
http://www.vrplumber.com
http://blog.vrplumber.com
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