twisted.protocols.policies.TimeoutProtocol(ProtocolWrapper)
class documentationtwisted.protocols.policies
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Protocol that automatically disconnects when the connection is idle.
Method | __init__ | Constructor. |
Method | setTimeout | Set a timeout. |
Method | cancelTimeout | Cancel the timeout. |
Method | resetTimeout | Reset the timeout, usually because some activity just happened. |
Method | write | Undocumented |
Method | writeSequence | Undocumented |
Method | dataReceived | Called whenever data is received. |
Method | connectionLost | Called when the connection is shut down. |
Method | timeoutFunc | This method is called when the timeout is triggered. |
Inherited from BaseProtocol (via ProtocolWrapper, Protocol):
Method | connectionMade | Called when a connection is made. |
Inherited from BaseProtocol (via ProtocolWrapper, Protocol):
Method | connectionMade | Called when a connection is made. |
Constructor.
Parameters | factory | An protocol.Factory . |
wrappedProtocol | A Protocol to
wrapp. | |
timeoutPeriod | Number of seconds to wait for activity before timing out. |
Set a timeout.
This will cancel any existing timeouts.
Parameters | timeoutPeriod | If not None ,
change the timeout period. Otherwise, use the existing value. |
Cancel the timeout.
If the timeout was already cancelled, this does nothing.
Called whenever data is received.
Use this method to translate to a higher-level message. Usually, some callback will be made upon the receipt of each complete protocol message.
Parameters | data | a string of indeterminate length. Please keep in mind that you will probably need to buffer some data, as partial (or multiple) protocol messages may be received! I recommend that unit tests for protocols call through to this method with differing chunk sizes, down to one byte at a time. |
Called when the connection is shut down.
Clear any circular references here, and any external references to this Protocol. The connection has been closed.
This method is called when the timeout is triggered.
By default it calls loseConnection. Override this if you want something else to happen.